Gaming Platform

To: 
2005
From: 
2003

The multiplayer Samsung online attractions, 'March Madness', 'Slapshot', Basketball, and other games were successfully launched on time, on budget, and without scoring or other errors.

The first was written in java and jsp, the second in server side javascript, native to Samsung's BroadVision application server.

Problem Definition: 

Build out a flexible, reusable application framework to accept a variety of flash based sports games with over 100,000 users.

Approach: 
As I was working onsite on a reusable application, documentation was absolutely key.