java

JavaLamp

To: 
Present
From: 
1994

Okay, maybe it shouldn't be in my portfolio.

I had just received an email containing the Java 1.0 Specification. I was wicked excited.

Pulled an all-nighter. And if you mess with the timing and sort of squint, it does have a swirly, Lava Lap quality, though the dynamics are not quite right.

Problem Definition: 

To master Java AWT (Java 1.0)

Approach: 
To parameterize: Moore's Law. Actually by adjusting the timing loops down, the effect isn't all too bad. An internal method added to the init() could look for processor speed and scale the parameters. In my next life perhaps.
URL: 
http://gimmick.com/lamplighter

Email Integration

To: 
1999
From: 
1996

ePostings was a strtup specializing in rule-based email filtering.

I build the rule-based engine in pl/sql, an SMTP server in Java that lived inside ORacle (Hard to describe but very effective).

Designed email farm, sorting farm, and storag architecture, along with the usual ERD's and other artifacts of development process.

Problem Definition: 

How to effectively manage email for the busy professional.

Approach: 
A system which touches many functions requires many protocols: Java, HTML, PL/SQL, PERL, and server architectures were each critical parts of the whole.

Gaming Platform

To: 
2005
From: 
2003

The multiplayer Samsung online attractions, 'March Madness', 'Slapshot', Basketball, and other games were successfully launched on time, on budget, and without scoring or other errors.

The first was written in java and jsp, the second in server side javascript, native to Samsung's BroadVision application server.

Problem Definition: 

Build out a flexible, reusable application framework to accept a variety of flash based sports games with over 100,000 users.

Approach: 
As I was working onsite on a reusable application, documentation was absolutely key.

Expert Witness

To: 
2005
From: 
2001

Like its sister project, VerdictSearch.com, NLJExperts.com (The NLJ is for National Law Journal, another property of incisivemedia's), designed application, coordinated production, and incremental improved, and managed this application for 5 years.

Problem Definition: 

Like verdict research, expert witness search is one of the big opportunities in the legal information market.

Approach: 
Full-stack developement from ERD to buildout to primary-level support.

Legal Research

To: 
Present
From: 
2001

VerdictSearch.com, owned and operated by IncisiveMedia, LLC, is one of the leading legal research venues in the world.

Initial architecture and build-out, coordination with designers and testing.

Clemandco is proud to have incrementally improved and maintained the application for over 7 years now.

Problem Definition: 

How to improve the legal research process for legal staff, allowing instant eCommerce access to hundreds of thousands of legal verdicts from around the country without additional hardware or software?

Approach: 
Many phases and issues. The Internet never sleeps!
URL: 
http://www.verdictsearch.com

Human Resources

To: 
Present
From: 
2002

The client, Gilman Performance Systems, is a leader in the Human Resources of 360 review, hiring, and many other areas.

This was a port of their existing application, 'Successful Interviewing Selection,' with many bells and whistles added.

Role-based ACL, reporting, and custom generation of Microsoft Word documents, including interview questionnaires and interview selction criteria, right down to the ranking of applicants and their interview sessions.

Problem Definition: 

How "to coordinate, track, manage, and best of all, save time on your entire interview and selection process."

Approach: 
Full application and graphic design, staging maintenance and feature additions over the years.
URL: 
http://www.successfulhire.com

MEMBER+

To: 
1998
From: 
1997

Dubbed MEMBER+, the Neta4 solution offers a unique strategy for integrating push, privacy, and personalization technologies into a single unified software package which allows customers to more effectively trade personal profile information for merchant-supplied benefits and discounts. Using MEMBER+, Web-based merchants will be able to deliver product and service related promotions direct to customers on a one-to-one rather than an anonymous aggregated basis, helping build brand loyalty and increasing customer satisfaction.

Problem Definition: 

How to build a customized, encrypted browsing experience for offline, users, with eCommerce and other features?

Perfect, by the way, for secure invoice presentment, custom catalogs, and a thousand-and-one other uses?

Approach: 
Ongoing project, with teams in Jerusalem, San Francisco, and New York.

open source

To: 
1997
From: 
1997

open_source is a project by Vivian Selbo, with Java programming by Clem Paulsen, commissioned by Gallery9/Walker Art Center through a grant from the Jerome Foundation.

The Fog chat was originally created by Hannes Wallnöfer who generously offered the source code.

Problem Definition: 

Visual experience, with multithreaded chat.

Approach: 
Was very much a repurposing of a very well designed Java chat engine.

FIDGET

To: 
1997
From: 
1996

The presentation of Fidget is a collaboration between the Whitney Museum of American Art at Philip Morris, Printed Matter and Stadium.
Fidget was originally commissioned by The Whitney Museum of American Art at Philip Morris as a collaboration with vocalist Theo Bleckmann. The live performance was at The Whitney Museum of American Art at Philip Morris on June 16, 1998 at 8p.m. Bleckmann's vocal interpretations of Fidget are available online at Stadium via Real Audio.

Problem Definition: 

With Keneth Goldsmith and Stadiumweb, created an interactive interpretation of his book, FIDGET.

Approach: 
Electronic text of the book wa provided bu the author. Munged into chunks by chapter and sentence. Indexed. Java reads these tezts, linking them and adding Z-buffer, vector, and velocity information. Displayed in the Java browser, using various buffering techniques.
Result: 
Can still be found at http://www.stadiumweb.com/fidget/fidget.html

nosemap.org

To: 
2004
From: 
2002

A performance/art project in which I map in a variety of protocols and languages an immersive experience of the olfactory zones on Spring Street, Soho.

Problem Definition: 
  • How is data gathered?
  • How to indicate kinesthetic/movement parameters?
  • How can the model/data gathering become a distributed application??
Approach: 
Basic geometry at first. Second step was to add live wind feeds to better indicate the melding of smells.
Result: 
Lectured, presented results at Pratt Institute.
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