thick-client

JavaLamp

To: 
Present
From: 
1994

Okay, maybe it shouldn't be in my portfolio.

I had just received an email containing the Java 1.0 Specification. I was wicked excited.

Pulled an all-nighter. And if you mess with the timing and sort of squint, it does have a swirly, Lava Lap quality, though the dynamics are not quite right.

Problem Definition: 

To master Java AWT (Java 1.0)

Approach: 
To parameterize: Moore's Law. Actually by adjusting the timing loops down, the effect isn't all too bad. An internal method added to the init() could look for processor speed and scale the parameters. In my next life perhaps.
URL: 
http://gimmick.com/lamplighter

open source

To: 
1997
From: 
1997

open_source is a project by Vivian Selbo, with Java programming by Clem Paulsen, commissioned by Gallery9/Walker Art Center through a grant from the Jerome Foundation.

The Fog chat was originally created by Hannes Wallnöfer who generously offered the source code.

Problem Definition: 

Visual experience, with multithreaded chat.

Approach: 
Was very much a repurposing of a very well designed Java chat engine.

FIDGET

To: 
1997
From: 
1996

The presentation of Fidget is a collaboration between the Whitney Museum of American Art at Philip Morris, Printed Matter and Stadium.
Fidget was originally commissioned by The Whitney Museum of American Art at Philip Morris as a collaboration with vocalist Theo Bleckmann. The live performance was at The Whitney Museum of American Art at Philip Morris on June 16, 1998 at 8p.m. Bleckmann's vocal interpretations of Fidget are available online at Stadium via Real Audio.

Problem Definition: 

With Keneth Goldsmith and Stadiumweb, created an interactive interpretation of his book, FIDGET.

Approach: 
Electronic text of the book wa provided bu the author. Munged into chunks by chapter and sentence. Indexed. Java reads these tezts, linking them and adding Z-buffer, vector, and velocity information. Displayed in the Java browser, using various buffering techniques.
Result: 
Can still be found at http://www.stadiumweb.com/fidget/fidget.html

nosemap.org

To: 
2004
From: 
2002

A performance/art project in which I map in a variety of protocols and languages an immersive experience of the olfactory zones on Spring Street, Soho.

Problem Definition: 
  • How is data gathered?
  • How to indicate kinesthetic/movement parameters?
  • How can the model/data gathering become a distributed application??
Approach: 
Basic geometry at first. Second step was to add live wind feeds to better indicate the melding of smells.
Result: 
Lectured, presented results at Pratt Institute.
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